Unity DeveloperStanton IT Solutions Consultancy Services
- Yrs of exp: 6+yrs
- Location: Bangalore
- Skill set: candidates must be from tier 1 or tier 2 colleges,C#,Should have worked with AR/VR and developed applications for multiple platforms and devices such as HTC Vive, HoloLens, Android/iOS mobile devices, Oculus Rift, Oculus Quest; Have used and coded wi
- CTC: 16-18 lpa
- Noticeperiod: Immediate to 30days
- Interview Mode: microsoft team meetings
Looking for immediate to Quick joiners within 30 days notice Period only.
Educational Criteria is same as that of Professional Degrees or Computer / Science Based only.
Education Criteria is always B.Tech/BE/ME/M.Tech/MCA/B.Sc/BCA/M.Sc
Please find below the JD for your reference for Unity Developer :
1. Unity Developer - Experience Range is 7-9 yrs
Unity wizard; extremely good with C# and you have worked with Unity and Visual Studio at least 4 years; follow the newest features and updates of Unity Editor and Game Engine.
Should have worked with AR/VR and developed applications for multiple platforms and devices such as HTC Vive, HoloLens, Android/iOS mobile devices, Oculus Rift, Oculus Quest; Have used and coded with a variety of AR/VR and tracking SDKs such as ARKit, ARCore, Steam VR, Vuforia, Oculus SDK etc..
Experience with multiplayer back-end and networking technologies
Have experience in low level computer graphics, rendering of complex scenes, optimizing applications to achieve high frame per second count in AR/VR hardware.
Experience and understanding in UX and designing user cantered interfaces for XR.
Open to learn and adapt to new tools and techniques to create immersive experiences in multiple platforms.
Excellent at object-oriented programming; design code in a smart way before start coding which is clean, readable and easily maintainable.
Good at seeing the bigger picture, have a clear idea of how the project will evolve and can translate and break user stories into technical tasks together with the rest of the team; Not only focus on tasks but one who also keep track of and care about how the project will be resulted at the end of each iteration.
Can adapt, understand and debug code written by another person without getting frustrated.
Good with math and linear algebra; Can solve 3D problems using vector calculations.
Familiar with code versioning tools and practices (e.g. Git).
Use your skills to move the world forward
Build next generation AR/VR products in Unity3D/C#
Work closely with the Innovation Team to conceptualize and iterate on product idea
Build with the latest mixed reality hardware (HoloLens, Vive/Rift/Microsoft VR Platform)
You will work in a small creative and international team located in different countries.
You will have the opportunity to work with newest technologies and hardware available in AR/VR field.
You should be ready to collaborate with experts from different fields such as 3D Artists, CAD engineers and presales experts and adapt your development according to the needs of industry.
You should be excited to combine game technologies with multiple industry solutions.
You should be very interested in AR/VR technologies and always following the tech news.
You should be familiar with Agile software development processes.
You should keep calm and productive under high pressure, strict deadlines and short notice requests.
You are creative, you contribute to the development and the team not only with your sharp skills but also with your new out-of-the box ideas.